This week at SIGGRAPH Asia we will present Deep Relightable Textures, our latest advances in volumetric performance capture using Neural Rendering. The method can simultaneously change viewpoint and illumination of moving performers, handling self occlusions, hard shadows and preserving view dependent effects. If you want to know more, do not miss the talk, it will be available on demand on the SIGGRAPH Asia website!
If you want to know more, see the project webpage: http://gvv.mpi-inf.mpg.de/projects/DeepRelightableTextures/